Every actionable call the Breakout engine makes is written down the day it's made, with the price at that moment. Outcomes refresh nightly from real recorded market prices. Nothing is edited or removed after the fact — the misses stay on the board with the hits.
Scoreboard · as of 2026-10-18
All first calls
69%
up · 20% down · median +10.9%
183 cards scored
IGNITING
82%
up · median +15.9%
127 cards scored
COILED
41%
up · median 0.0%
39 cards scored
PULLBACK ENTRY
35%
up · median 0.0%
17 cards scored
Versus the market, same days
English calls
Rose
Market rose
Median
Market median
Beat the market
IGNITING114 cards
85%
51%
+16.7%
+2.3%
84%
COILED18 cards
50%
54%
+0.1%
+3.0%
44%
PULLBACK ENTRY14 cards
43%
52%
-0.7%
+2.0%
43%
How this is scored: the firstcall on each card, priced the day it was made, compared with today's recorded price, counting only calls at least 30 days old. A card that stays in a phase is logged again each day (3,913 daily entries on 262 cards since 2026-07-09); scoring every entry would count one card many times, so the repeats are listed below but not scored twice. The market comparison uses English calls only: for each one, the median move of every English card worth $50 or more from the same day to 2026-10-18, from our own daily price archive (kept since 2026-07-10). Japanese cards are left out on both sides because their price source changed on 2026-09-14. Two months of data, one market; the losing phase is shown with the winning one.
New calls · last 14 days · 41 cards
The first time the engine flags a card. A card that stays in its phase is logged again every day; those entries are on the month pages below.
Decision-support, not financial advice. Prices are raw-market values from recorded daily data and may differ from any individual sale. Collectibles are not securities.